New password was created!
You may login with your new password now
The meaning of owning something is changing drastically in the game industry. Some time ago, it was all about having a console/PC with a bunch of game discs. Now, it seems like we are moving towards game streaming services, where players rent their games for a monthly payment.
At the same time, not everybody is happy with this idea of game streaming - you have nothing to play after canceling such a subscription. Some people prefer the feeling of tangible discs and having a great game collection on their shelves. Someone just wants to own their digital games - to play them any time with no obligations.
But what about various virtual assets, which don’t have a physical implementation at all? Will we own them in the world of streaming games? Do we own them now or real owners allow us to use them for a while?
Your virtual library/inventory is not yours
It’s so convenient to open launcher of a game store, enter your library, choose a title, and delve into adventures. We get used to this convenience since the digital game distribution became popular. Still, we can’t be sure the situation will remain the same in the future - companies are closing down, they are changing their policies.
It’s so interesting to progress inside a game title, collect cosmetic and practical items, and get prestigious achievements. Big in-game inventories prove the level of involvement and the level of skills. The very process of collecting virtual assets is quite satisfying. Still, those assets even less yours than games from the digital distribution. In most of the cases, you can’t transfer them to another game or convert into the real-world value.
The situation with the digital distribution and assets from in-game inventories is a bit similar to the idea of streaming games. The difference here is in the payment method - gamers just rent digital property from companies but with no time limitations.
Virtual assets give real emotions - it’s such a joy to achieve them from a game mission or random drop. Players invest time and energy to expand their collections. Many virtual assets have an impressive real-world value and can be sold for thousands of dollars/euro.
This value is based on many aspects. The rarity of assets and their history are the most powerful. Still, the game industry traditions give developers all the necessary tools to adjust the rarity. Also, there are no traditional proven methods to check out the history of that weapon skin or this character outfit.
It’s quite a risky business to invest in virtual game assets. Even if we talk about the investment of time and energy.
Time for changes
The game industry is evolving. And this is not a one-way movement but a natural growth, where the most demanded trends gain power and set the tone for the whole industry.
The trend of game streaming is definitely gaining power, but it doesn’t offer a solution to the ownership issue. Another trend has almost the same potential - it's bringing the distributed registry technology into the industry. It is for those who like to really own their digital property: games and assets.
Caer Sidi - a solution
The distributed registry stores data that can’t be changed backhanded. If you purchase a game, the information about this transaction will be written into the registry. If you achieve a virtual asset, this transaction also will be secured and proved by the power of decentralization.
Paracosm Project builds the whole ecosystem of Caer Sidi on the basis of Tangle, arguably the most advanced distributed registry. Its biggest advantage over other similar technologies is scalability. Caer Sidi is a service for many generations to come, so it’s necessary to take care of its future growth.
Caer Sidi offers in-house games of Paracosm Project (Post Scriptum) and games of partners (such as Altar: the War of Gods). These products themselves become a proved property of Caer Sidi users. Also, these and other games in the ecosystem are filled with virtual assets, and gamers really own these treasures - again, thanks to the distributed registry.
Be an owner means having the possibility to sell assets in the marketplace, to transfer them to other game worlds (paracosms), or demonstrate them to other Caer Sidi users (for example, in the virtual space of CrossParacosmic VR Hub). The distributed registry supports the real-world value of virtual assets by proving their rarity (with no possibility to add new items to a particular edition) and by storing all their history (previous owners, limited-time game missions, participation in big esports competitions). Even if the game of origins somehow stops existing, assets from it remain in the owners’ inventories - they may even become more valuable in such a situation.
For the ultimate level of security in the ecosystem of Caer Sidi, only verified accounts will have access to the distributed registry. To do so, we offer to purchase a Paracosm Key and complete the free procedure of KYC. More details on this aspect are given in the article “Open doors to incredible with your Paracosm Key”.
Do you want to really own your virtual assets? Join Caer Sidi now - participate in our amazing journey and the game industry evolution.
Caer Sidi has interesting offers also for game developers. Check out the relevant info in the article “Game monetization in harmony with playing experience.”
Stay tuned to Caer Sidi on social pages. Join our community on Discord.