The game industry is a bit similar to the ocean - waves of powerful trends flood the community, so it seems like everyone starts playing one particular game or one particular genre. That was the situation with Pokemon GO. Then the trend of Battle Royale took the minds and hearts of gamers. What will be next? Maybe the growing trend of Auto Chess?
This trend is quite unusual. For the first time, we witness the popularity of the games that play themselves. Of course, players still do a lot, but what exactly do they do? What the interest to watch some virtual heroes battling each other without your participation?
Let’s figure out the answers on the practical examples of such games. Also, let's figure out how Caer Sidi is going to be in this trend.
The ecosystem of Caer Sidi follows trends and create them. For example, we make phygital assets accessible to everyone in the industry, not only for big corporations. Please, check out our article on this topic - Tangible Gaming.
It may seem weird to start with this popular RPG, and still, it’s a well-known game-that-plays-itself. Thanks to the Gambit system, players can program their heroes, so they take the part of choosing Attacks/Magic/Defend. These custom scripts control only supportive characters in the party. the main hero remains totally under the player’s commands - so you obviously do something in the game.
In fact, you do quite a lot here. The idea of Auto Ches was nicely hidden by shadows of future (Final Fantasy XII was released in 2006). Players can enjoy epic explorations and a fascinating story - with glimpses of automated gameplay.
These three games are the real core of the current trend. Players here choose heroes for chess-like matches, and then those heroes fight on their own.
The fuss has started with the mod for the popular MOBA Dota 2. Feeling the community feedback, the authors have decided to release a stand-alone game. The heroes of Auto Chess are very similar to the Dota 2 characters, but still, they are different enough to avoid copyright issues.
Valve, the developers of Dota 2, used the idea of Auto Chess (almost in the same way as they used the idea of Dota 2 - from a mod for Warcraft III). The Auto-Chess-like game with the original Dota 2 heroes is called Dota Underlords.
The developers of another super popular MOBA, League of Legends, don’t want to miss the trend. The company Riot Games has released the game Teamfight Tactics of the same Auto Chess genre. Of course, players have here the League of Legends heroes.
So, why these games are interesting at all? While they play themselves, you have nothing to do except enjoying colorful animation of fighting creatures. But preparation for such auto-battles is rather active. Players choose the best heroes, considering their synergy as a team, the possibility to withstand particular opponents. Players need to think tactically for each match and strategically for the whole game development - to update heroes and make them more powerful.
Three games of the Auto Chess genre have some differences, but you can choose any you like more and delve into it. Some players recommend Teamfight Tactics as the most accessible, by analogy with the original games - League of Legends Is much more accessible than Dota 2. All these games will evolve and become more complicated in the future, getting new heroes and including various aspects into the gameplay.
These games are free-to-play, so the developers have chosen other ways to get the revenue. Read more on this topic in the article “Game monetization in harmony with playing experience.”
We at Paracosm Project include so many different possibilities in the collectible token game of Post Scriptum. And making the game play itself is one of them.
The basic gameplay doesn’t offer any “Auto Chess” features. Players build their army of the Post Scriptum characters and use them to win board battles. But if you move further, you find many deeper layers, and one of them is the use of Artificial Intelligence to play your Post Scriptum matches. This is a way to expand your token collection - it will be efficient only if you will be able to nicely set AI.
For creating such Artificial Intelligence, players will use the project Aigarth, so the process might be a bit more difficult than in other games from this article. Still, the result may become much better - successful creators of AI will be able to build a valuable collection in the distributed registry of Tangle, and also their AI can be hired by other players. The most successful AI-players will be highlighted in a special top-list. Let’s not forget about personal growth during the process of creating Artificial Intelligence, and this is one of the best aspects of Post Scriptum CTG that plays itself.
For other details, check out the article “Aigarth and gameplay dimensions in Post Scriptum CTG.”
Players have lots to do when games play themselves. Maybe games nowadays become so huge, that some of their aspects should be automated - to save the time of players and to allow them to focus on the most joyful parts of their favorite game.
The release of our game Post Scriptum CTG doesn’t depend on the future of the Auto Chess genre. Even now this product is available for opening alpha testing. If you are interested, please, install and try out the game.
Stay in touch with Paracosm Project on social networks and on our Discord server - we’ll inform on progress with the development of Post Scriptum CTG and our other games.