Opportunities of distributed registry in the game industry
New horizons for players, additional revenue for developers

Games are simple on the surface. You get a game and you enjoy it - that’s it. But is it? Here we have only the tip of the iceberg. So many processes hide beneath the surface, and these processes go far beyond creating the code and visuals. Furthermore, the internal processes of the industry evolve throughout the years.

Many modern games are not a one-time experience. They offer almost endless enjoyment for players, yet they demand a lot from both players and developers. The first need to invest time and energy to improve their skills. The second have to provide their users with decent content and create a multi-branched infrastructure to support the engagement of the audience.

Bringing innovations into the industry is a crucial power for its continuous evolution. The distributed registry (ledger) is one of such innovations. It’s not really about gameplay, affecting mostly those “processes beyond” and especially infrastructure behind games as a service.

In this article we highlight some great opportunities that the distributed registry opens in the game industry - for both gamers and developers.

There are different versions of this technology. One of them, named Tangle, is developed by the IOTA Foundation, official partner of Caer Sidi.

Everything is safely stored 

One of the key features of the distributed registry technology is the possibility to safely store various data with no risk of backdated changes. Even some government organizations use it to store important information.

The distributed registry has entered the world of gaming as a few blockchain-based games and support for collectible items. What else can be added here? What can be improved?

The process of playing games is full of various events - it’s absolutely unnecessary to store the whole flow. Only some really significant actions and results are worthy to be written in the distributed registry. The choice of data to store and ways of using it - this is the core for proper integration of DRT into the game industry.

How would you use this data?

For the end-users, the distributed registry is an unnecessary detail of the internal game processes. Not so many people are interested in game engines and ways to distribute games. The same with the perfect security of data in DRT/DLT. Gamers are interested in the practical use of this technology, so the developers can take the distributed registry as a tool and with its help offer something amazing to their customers.


These unique items change appearance of in-game objects or give some practical advantages during virtual adventures. Many modern games have collectibles. It’s a good way to increase players involvement, to give reasons for returning to the game again and again.

Data on collectibles can be written in the distributed registry to make them really valuable - in terms of the real-world values. Each collectible item can have an individual record that proves its origins and the whole history. Limited edition collectibles become possible, and this limited quantity is also proved by the distributed registry.

If players got such an item, they can check out where it comes from, who was the previous owner, in which missions or tournaments this item was in use, and how many other such items exist in virtuality. These collectibles are much more attractive for players and they open quite a lot of opportunities for creative developers.


Real-world value of virtual objects is not a new thing in our world. Some skins cost thousands of dollars. Proving ownership of such assets is quite an important task. With the distributed registry it’s not a problem at all - it contains information about the person who got the item from a game or from a trade/exchange operation.

The issue of proved ownership exists not only for collectibles but also for games. The most popular nowadays services of digital distribution just allow their users to rent games - it’s not the same as having a disc on your shelf. The distributed registry solves this problem.

From games to accounts - players develop them getting various achievements and new levels of experience. Games and assets are connected to these accounts. For now, the distributed registry is the most effective way to prove ownership of gaming accounts.

Intergame connections

Traditionally, games are separate universes and players can’t take anything from one world and bring it to another. That's because these games have no “common ground” - the distributed registry can become such a “ground.”

Transfers of in-game progress, experience, and achievements become possible with DRT/DLT. Developers can have direct agreements or they can use intermediation of a common value, which is also written in DRT/DLT.

Achievements in one game can open items or abilities in another. Tools and weapons can be transferred between game worlds as well.

Interreality connections

Games exist in the real world too. The distributed registry can connect online and tabletop games through special phygital assets. These real-world souvenirs have internal chips and become a link between worlds. In fact, it is DRT/DLT that synchronizes the information.


There is no other areas of gaming where securing information can be the same important is in esports. Trophies of professional teams can exist not only in the real-world but also in virtuality - and the distributed registry will store information about achievements of teams and players. Collectibles and phygital assets, powered by DRT/DLT, may become a great offer for esports fans.

Caer Sidi bring these opportunities into life

The distributed registry is just a technology that can't make miracles. Everything is up to developers - it’s in their hands to bring the power of DRT/DLT into the gaming. 

The tool of distributed registry is quite unique. If you make games, you might be interested in new opportunities in filling your products with new possibilities for players and in getting additional revenue. But supporting connection to the distributed registry is such a tremendous (and totally unnecessary) work for you. It’s much more efficient to use a ready solution. Caer Sidi is exactly such a solution. It’s a service, a multidimensional infrastructure, based on the distributed registry of Tangle.

We have chosen Tangle because of its technological advantages over blockchain, such as high scalability. To connect your game to the infrastructure of Caer Sidi, you need only to integrate our API into your product. Our team will take care of adding collectible items to your game, Caer Sidi Store, and the internal Assets Marketplace, of producing phygital objects, and connecting to other games (in all realities). 

We have solutions for game development companies, manufacturers of tabletop games, and professional esports organizations. Please, check out some additional information on this special page for developers.

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