Collectible items in games: Something’s missing
Substantial improvements can be done with Caer Sidi

People love collecting things. We do this for many centuries already - someone gets valuable objects to make lots of money in the future, someone keeps precious memories in various items, and someone just likes having beautiful art pieces around themselves. Gaming collectibles are pretty much the same. Players get them for similar reasons but with a significant difference of doing this in virtuality.

This difference creates lots of limitations, which can be and should be overcome. The Caer Sidi service is exactly the power to do so and make getting digital objects a full-fledged collecting experience.

But what is missing in the current condition of collectible items in games? And how Caer Sidi is going to improve the situation? Let’s delve into this topic in this article.

Precious memories

In the world of gaming, most of the collectibles are all about achieving some goals or completing some missions. Sometimes, players get these objects automatically, like trading cards that appear in your Steam inventory while you just play a game. Also, players may need to look for them into virtual worlds, like in the search for backpacks in the game Spider-Man on PS4.

Most of such collectibles have value only as a reminder about events in the past. You see that weapon or hero skin and the pleasant memories about getting it fills the heart with a warm wave of emotions. Gamers know perfectly well how some virtual objects can become super important for them - almost like travel photos.

The problem is in the human memory itself. We can’t remember everything, we often forget things, and it’s not always possible to convey our memories to others. In-game collectibles nowadays are digital objects with very little of connected information. The solution is in using the distributed registry technology. It allows storing and protecting data about collectibles - the most precious memories will not be lost. They will be supported by info on other events related to this collectible item, such as glorious victories in time-limited missions.

The service of Caer Sidi is based on the distributed registry. Collectible items from the connected games get their records in DRT/DLT and they can’t be changed backhanded. Caer Sidi is exactly a service to create great memorable collections.

Values for the future

In a game, collectible items differ from each other by their rarity. You can get some common skins twice per day and have lots of them in your inventory. Uncommon and rare skins are much more valuable, so only very dedicated players get them. Legendary objects of very limited edition become like a treasure for players. Many people dream to put their hands on them but just a few succeed in this task.

Game developers create simple items in huge numbers, and they are not very interesting as collectibles. Rare and legendary - these are just examples of names, so in a particular game they can be replaced with something else. Still, their meaning remains the same, and the value of these collectibles is high and it will (probably) increase or remain on such a level in the future.

The rarity of in-games collectibles can be changed by the developers at any moment - unless their data is stored in the distributed registry. The same technology becomes a proof of uniqueness. If a famous person owned this item, or if this collectible came from a specific event, DRT/DLT will keep these facts and thus it will support the real-world value of virtual items.

The Tangle technology in gaming allows making good contributions to the future. The team of Caer Sidi develops a perfect place to keep digital collectibles. The distributed registry gives additional value to in-game items and keeps them relevant even if the game of origins is already shut down.

Another significant point is getting real-world money from in-game collectibles. Currently, this possibility is very limited. Only a few titles allow trading or even exchanging items inside of the game. Inter-product trades can become possible with DRT/DLT and such services as Caer Sidi.

Just a pretty thing

It’s nice to have something beautiful around you. For many people, it’s even better to have a possibility to show that something to others. Great collections of paintings, sculptures, or jewelry give much better satisfaction to owners when they are available for everyone to observe and enjoy.

The situation with in-game collectibles is the same but gamers have much fewer possibilities to demonstrate their full collection - even if they have lots of online friends. Usually, only a few items are taken to the game matches regularly. But what about all the others that are dusting on virtual shelves?

Caer Sidi is a solution once again. It will give new ways to demonstrate your collections, and not only through records in the distributed registry but also through the virtual space in our VR Hub, where each user will be able to make a kind of exhibition with their most precious treasures.

Phygital collectibles

The process of developing all the features of Caer Sidi is not fast. We have a big goal in front of us, and we don’t rush the process of reaching it - everything should be done properly and in time. The first step is still very ambitious. Caer Sidi brings the possibility to produce physical and digital collectibles simultaneously, as innovative objects called phygital assets.

Physical souvenirs can carry digital information - owners just need to bring their smartphone close to the object to see a special page with the history and statistics. Phygital objects also can unlock unique digital content, such as new heroes or skins. Physical and digital collectible items become synchronized through the distributed registry. It fact, it’s up to the game developers to decide which features will be in-built in phygital collectibles from their products and thus enhance the experience of their customers. With Caer Sidi, the possibility to produce such assets become accessible even for small and medium-sized companies, not only for big corporations.

There are a few phygital collectibles in the store of Caer Sidi right now:

  • phygital figurines of Smith and Champion from the paracosm of Post Scriptum;
  • phygital figurines of Amaterasu from the collectible token game Altar: the War of Gods;
  • phygital token in each box of the tabletop game Koi-Koi, based on the traditional Japanese cards Hanafuda.

Phygital figurines on Caer Sidi - innovative assets from the games Post Scriptum and Altar: the War of Gods

Producing phygital assets is the first step of Caer Sidi in bringing all the other impressive innovations into the world of in-game collectible items and the game industry in general. Our current focus is on making partnerships with the development companies and delivering various gaming content to our users.

Are you interested in starting a win/win cooperation with Caer Sidi? Please, check out this page for developers and don’t hesitate to contact us.

Follow the progress of the Caer Sidi growth on social networks. Become part of this growth by joining our official Discord community.
 

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